I dont usually do these, but im pretty curious, considering I have difficulty describing/defining my own style.
Took the time today to try throwing down some more ideas for tattoos. May have accidentally channelled not just Kill la Kill, but MGS’ Grey Fox in the first two. Whoops.
I’m liking the idea of solid white tattoos just as much as I like the idea of blackwork/negative space! Plain White tattoos won’t have the same impact as the blackwork, but white ink would make for very nice stars.
My greatest struggle is still deciding which side of his hands I want those two stars to be on. Having them on the palm will balance the design out more, but putting them on the backs of his hands will mean they’ll actually be seen more.
Face tattoos, as well. Face tattoos are proving difficult.
Aggressively redesigning characters from games I don’t even own.
The design for Rasaad’s tattoos has bugged me for a very long time (and not just because his face and body tattoos didn’t match or compliment each other very well). I finally decided to take the plunge and try redesigning them this week.
This is what I’ve got so far. I thought using blackwork to depict Selûne’s stars in negative space would be a much better alternative to inking the stars themselves in. It fits her theme of moonlight and illumination very nicely!
The blackwork on his back needs breaking up a little, but I do like this design. I’ve got some more ideas floating around that I’ll post when they’re ready.
Help a poor illustrator eat! (And get some nice art in the process!)
My girl Claire and I go way back! She’s a great artist, and if you want something cute she is absolutely the girl to see.
A sketch to get me back into the habit.
I caught a midnight showing of Winter Solider with Pinprickfingers and a few other friends the day it came out. We both loved it, and we both agreed that Sebastian Stan’s eyes were the stars of the film. Not that I’ll ever be able to do ‘em justice.
Fashionably late to the 100% crop challenge that all the artsy folk were doing a while ago.
God dammit, not another one.
Guess what I’ve been playing recently.
I saw this post floating around today, and well, one thing led to another.
Come on, Gabriel. It can’t be much worse than some of the beasties you’ve snacked on in the past.
CalArts Lecture via Robertryan Cory
Extra Credits: “Fail Faster”
even though this is geared towards game designers i think it’s p inspirational for all designers across the board- fail faster so you can get all the bad stuff out of the way before you can move on to making a better thing.
I think the overarching idea of this is great advice for any—or at least most—creative medium and process.